In the Knapsack Problem (KP), a decision maker wants to select items of value V or more to put into a knapsack subject to a weight limit. In the Interdiction Knapsack Problem (IKP), an adversary can block K items from being selected. The adversary’s goal is to prevent the decision maker from achieving a value of V. The IKP is a sequential game with an initial move by the adversary followed by a move from the decision maker. The Knapsack Problem is NP-complete. The IKP is one level harder than NP-complete.
We have proved a meta-theorem which establishes that the Interdiction Traveling Salesman Problem, the Interdiction Set Packing Problem, the Interdiction Set Cover Problem, and hundreds of other interdiction problems are all one level harder than NP-complete. We have also established meta-theorems showing that hundreds of min max regret problems are one level harder than NP-complete. We discuss our meta-theorems and relate them to the complexity of 2-person sequential games.
This talk does not assume a knowledge of complexity other than an understanding of NP-completeness.
This work is joint with Christoph Grüne, Berit Johannes, and Lasse Wulf.